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Various loader implementations
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@@ -251,7 +251,7 @@ void CGrappleArm::LoadSuitPoll()
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{
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if (NWeaponTypes::are_tokens_ready(x19c_suitDeps[int(x3a8_loadedSuit)]))
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{
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x0_grappleArmModel.emplace(CAnimRes(g_tweakGunRes->x8_grappleArm, 0, x31c_scale, 41, false));
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x0_grappleArmModel.emplace(CAnimRes(g_tweakGunRes->x8_grappleArm, int(x3a8_loadedSuit), x31c_scale, 41, false));
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x0_grappleArmModel->SetSortThermal(true);
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x328_gunController = std::make_unique<CGunController>(*x0_grappleArmModel);
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x3b2_29_suitLoading = false;
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