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Various loader implementations

This commit is contained in:
2018-10-11 15:57:05 -07:00
parent 8b25548482
commit bbfe61efbf
59 changed files with 1136 additions and 133 deletions

View File

@@ -251,7 +251,7 @@ void CGrappleArm::LoadSuitPoll()
{
if (NWeaponTypes::are_tokens_ready(x19c_suitDeps[int(x3a8_loadedSuit)]))
{
x0_grappleArmModel.emplace(CAnimRes(g_tweakGunRes->x8_grappleArm, 0, x31c_scale, 41, false));
x0_grappleArmModel.emplace(CAnimRes(g_tweakGunRes->x8_grappleArm, int(x3a8_loadedSuit), x31c_scale, 41, false));
x0_grappleArmModel->SetSortThermal(true);
x328_gunController = std::make_unique<CGunController>(*x0_grappleArmModel);
x3b2_29_suitLoading = false;