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Various loader implementations
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@@ -31,6 +31,10 @@ public:
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager&);
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void Touch(CActor &, CStateManager &);
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std::experimental::optional<zeus::CAABox> GetTouchBounds() const
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{
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return CPhysicsActor::GetBoundingBox();
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}
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float GetPossibility() const { return x264_possibility; }
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CPlayerState::EItemType GetItem() { return x258_itemType; }
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};
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