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Various loader implementations

This commit is contained in:
2018-10-11 15:57:05 -07:00
parent 8b25548482
commit bbfe61efbf
59 changed files with 1136 additions and 133 deletions

View File

@@ -14,12 +14,13 @@ CScriptSpawnPoint::CScriptSpawnPoint(TUniqueId uid, std::string_view name, const
: CEntity(uid, info, active, name), x34_xf(xf), x64_itemCounts(itemCounts)
{
#ifndef NDEBUG
x64_itemCounts[int(CPlayerState::EItemType::GravitySuit)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::ThermalVisor)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::XRayVisor)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::GrappleBeam)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::BoostBall)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::ChargeBeam)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::PowerBombs)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::PowerBombs)] = 8;
#endif
x10c_24_firstSpawn = defaultSpawn;
x10c_25_morphed = morphed;