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Various loader implementations
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@@ -14,12 +14,13 @@ CScriptSpawnPoint::CScriptSpawnPoint(TUniqueId uid, std::string_view name, const
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: CEntity(uid, info, active, name), x34_xf(xf), x64_itemCounts(itemCounts)
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{
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#ifndef NDEBUG
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x64_itemCounts[int(CPlayerState::EItemType::GravitySuit)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::ThermalVisor)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::XRayVisor)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::GrappleBeam)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::BoostBall)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::ChargeBeam)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::PowerBombs)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::PowerBombs)] = 8;
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#endif
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x10c_24_firstSpawn = defaultSpawn;
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x10c_25_morphed = morphed;
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