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More imps, initial AI execution
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@@ -547,6 +547,9 @@ void CStateManager::DrawDebugStuff() const {
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} else if (const TCastToPtr<CGameLight> light = ent) {
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light->DebugDraw();
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} else if (const TCastToPtr<CCollisionActor> colAct = ent) {
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if (colAct->GetUniqueId() == x870_cameraManager->GetBallCamera()->GetCollisionActorId()) {
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continue;
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}
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colAct->DebugDraw();
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}
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}
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