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Deadlock fixes and PC TXTR loading
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@@ -82,6 +82,7 @@ private:
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void ProcessAnimation(const UVAnimation& anim);
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void PadOutBuffer();
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void Update(const MaterialSet* matSet);
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operator bool() const {return m_buffer.size() != 0;}
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} m_uvAnimBuffer;
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/* urde addition: boo! */
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