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Move weapon code to RuntimeWeapon
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14
Runtime/Weapon/CGunWeapon.cpp
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14
Runtime/Weapon/CGunWeapon.cpp
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#include "CGunWeapon.hpp"
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namespace urde
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{
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CGunWeapon::CGunWeapon(u32, EWeaponType type, TUniqueId, EMaterialTypes, const zeus::CVector3f& vec)
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{
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}
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void CGunWeapon::AsyncLoadSuitArm(CStateManager& mgr)
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{
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}
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}
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