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Move weapon code to RuntimeWeapon

This commit is contained in:
2016-11-22 12:43:16 -08:00
parent 83f3e3d4f1
commit be40ebc8db
47 changed files with 177 additions and 50 deletions

View File

@@ -0,0 +1,50 @@
#include "CWeaponMode.hpp"
namespace urde
{
CWeaponMode::CWeaponMode(EWeaponType type, bool, bool)
: x0_weaponType(type)
{
}
CWeaponMode CWeaponMode::Invalid()
{
return CWeaponMode(EWeaponType::None, false, false);
}
CWeaponMode CWeaponMode::Phazon()
{
return CWeaponMode(EWeaponType::Phazon, false, false);
}
CWeaponMode CWeaponMode::Plasma()
{
return CWeaponMode(EWeaponType::Plasma, false, false);
}
CWeaponMode CWeaponMode::Wave()
{
return CWeaponMode(EWeaponType::Wave, false, false);
}
CWeaponMode CWeaponMode::BoostBall()
{
return CWeaponMode(EWeaponType::BoostBall, false, false);
}
CWeaponMode CWeaponMode::Ice()
{
return CWeaponMode(EWeaponType::Ice, false, false);
}
CWeaponMode CWeaponMode::Power()
{
return CWeaponMode(EWeaponType::Power, false, false);
}
CWeaponMode CWeaponMode::Bomb()
{
return CWeaponMode(EWeaponType::Bomb, false, false);
}
}