2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 22:27:41 +00:00

Add ScriptWater loader imp

This commit is contained in:
2016-04-19 22:44:08 -07:00
parent 8537ea5d8d
commit beb1946e47
11 changed files with 271 additions and 21 deletions

View File

@@ -6,6 +6,7 @@
#include "CScannableParameters.hpp"
#include "CLightParameters.hpp"
#include "CAnimationParameters.hpp"
#include "CFluidUVMotion.hpp"
#include "GameGlobalObjects.hpp"
#include "CWorld.hpp"
#include "Character/CModelData.hpp"
@@ -17,6 +18,7 @@
#include "CScriptTrigger.hpp"
#include "CScriptTimer.hpp"
#include "CScriptCounter.hpp"
#include "CScriptWater.hpp"
#include "CSimplePool.hpp"
#include "Editor/ProjectResourceFactoryMP1.hpp"
#include "logvisor/logvisor.hpp"
@@ -263,6 +265,40 @@ CAnimationParameters ScriptLoader::LoadAnimationParameters(CInputStream& in)
return CAnimationParameters(ancs, charIdx, defaultAnim);
}
CFluidUVMotion ScriptLoader::LoadFluidUVMotion(CInputStream& in)
{
CFluidUVMotion::EFluidUVMotion motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
float a = in.readFloatBig();
float b = in.readFloatBig();
b = ((M_PIF * b) / 180.f) - M_PIF;
float c = in.readFloatBig();
float d = in.readFloatBig();
CFluidUVMotion::SFluidLayerMotion motionLayer2(motion, a, b, c, d);
motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
a = in.readFloatBig();
b = in.readFloatBig();
b = ((M_PIF * b) / 180.f) - M_PIF;
c = in.readFloatBig();
d = in.readFloatBig();
CFluidUVMotion::SFluidLayerMotion motionLayer3(motion, a, b, c, d);
motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
a = in.readFloatBig();
b = in.readFloatBig();
b = ((M_PIF * b) / 180.f) - M_PIF;
c = in.readFloatBig();
d = in.readFloatBig();
CFluidUVMotion::SFluidLayerMotion motionLayer1(motion, a, b, c, d);
a = in.readFloatBig();
b = in.readFloatBig();
b = ((M_PIF * b) / 180.f) - M_PIF;
return CFluidUVMotion(a, b, motionLayer1, motionLayer2, motionLayer3);
}
zeus::CTransform ScriptLoader::ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
const zeus::CVector3f& position)
{
@@ -608,6 +644,113 @@ CEntity* ScriptLoader::LoadActorKeyframe(CStateManager& mgr, CInputStream& in,
CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in,
int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 63, "Water"))
return nullptr;
std::string name = *mgr.HashInstanceName(in);
zeus::CVector3f position;
position.readBig(in);
zeus::CVector3f extent;
extent.readBig(in);
CDamageInfo dInfo(in);
zeus::CVector3f orientedForce;
orientedForce.readBig(in);
u32 triggerFlags = in.readUint32Big() | 2044;
bool b1 = in.readBool();
bool b2 = in.readBool();
ResId textureId1 = in.readUint32Big();
ResId textureId2 = in.readUint32Big();
ResId textureId3 = in.readUint32Big();
ResId textureId4 = in.readUint32Big();
ResId textureId5 = in.readUint32Big();
ResId textureId6 = in.readUint32Big();
zeus::CVector3f v2;
v2.readBig(in);
zeus::CVector3f otherV2 = v2;
if (otherV2.canBeNormalized())
otherV2.assign(0.f, 0.f, -1.f);
float f1 = 1.f / in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
bool active = in.readBool();
CFluidPlane::EFluidType fluidType = CFluidPlane::EFluidType(in.readUint32Big());
bool b4 = in.readBool();
float f4 = in.readFloatBig();
CFluidUVMotion fluidMotion = LoadFluidUVMotion(in);
float f5 = in.readFloatBig();
float f6 = in.readFloatBig();
float f7 = in.readFloatBig();
float f8 = in.readFloatBig();
float f9 = zeus::degToRad(in.readFloatBig());
float f10 = zeus::degToRad(in.readFloatBig());
float f11 = in.readFloatBig();
float f12 = in.readFloatBig();
zeus::CColor c1;
c1.readRGBABig(in);
zeus::CColor c2;
c2.readRGBABig(in);
ResId partId1 = in.readUint32Big();
ResId partId2 = in.readUint32Big();
ResId partId3 = in.readUint32Big();
ResId partId4 = in.readUint32Big();
ResId partId5 = in.readUint32Big();
u32 soundId1 = in.readUint32Big();
u32 soundId2 = in.readUint32Big();
u32 soundId3 = in.readUint32Big();
u32 soundId4 = in.readUint32Big();
u32 soundId5 = in.readUint32Big();
float f13 = in.readFloatBig();
u32 w19 = in.readUint32Big();
float f14 = in.readFloatBig();
float f15 = in.readFloatBig();
float f16 = in.readFloatBig();
float f17 = in.readFloatBig();
float f18 = in.readFloatBig();
float f19 = in.readFloatBig();
float f20 = in.readFloatBig();
float f21 = in.readFloatBig();
zeus::CColor c3;
c3.readRGBABig(in);
ResId lightmap = in.readUint32Big();
float f22 = in.readFloatBig();
float f23 = in.readFloatBig();
float f24 = in.readFloatBig();
u32 w21 = in.readUint32Big();
u32 w22 = in.readUint32Big();
bool b5 = in.readBool();
u32* bitset = nullptr;
u32 bitVal0 = 0;
u32 bitVal1 = 0;
if (b5)
{
bitVal0 = in.readUint16Big();
bitVal1 = in.readUint16Big();
u32 len = ((bitVal0 * bitVal1) + 31) / 31;
bitset = new u32[len];
in.readBytesToBuf(&bitset, len * 4);
}
zeus::CAABox box(-extent * 0.5f, extent * 0.5f);
ResId realTextureId6 = -1;
if (textureId4 == -1)
realTextureId6 = textureId6;
ResId realTextureId5 = -1;
if (textureId4 == -1)
realTextureId5 = textureId5;
return new CScriptWater(mgr, mgr.AllocateUniqueId(), name, info, position, box, dInfo, orientedForce, triggerFlags, b1, b2,
textureId1, textureId2, textureId3, textureId4, realTextureId5, realTextureId6, -1, otherV2, f1, f2,
f3, active, fluidType, b4, f4, fluidMotion, f5, f6, f7, f8, f9, f10, f11, f12, c1, c2, partId1,
partId2, partId3, partId4, partId5, soundId1, soundId2, soundId3, soundId4, soundId5,
f13, w19, f14, f15, f16, f17, f18, f19, f20, f21, c3, lightmap, f22, f23, f24,
w21, w22, b5, bitVal0, bitVal0, bitset);
}
CEntity* ScriptLoader::LoadWarwasp(CStateManager& mgr, CInputStream& in,