mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 13:47:43 +00:00
Character cooking fixes
This commit is contained in:
@@ -354,7 +354,7 @@ struct SpecMP1 : SpecBase
|
||||
BlendStream& ds, bool fast, hecl::BlenderToken& btok,
|
||||
FCookProgress progress)
|
||||
{
|
||||
Mesh mesh = ds.compileMesh(fast ? hecl::HMDLTopology::Triangles : hecl::HMDLTopology::TriStrips, -1,
|
||||
Mesh mesh = ds.compileMesh(fast ? hecl::HMDLTopology::Triangles : hecl::HMDLTopology::TriStrips, m_pc ? 16 : -1,
|
||||
[&progress](int surfCount)
|
||||
{
|
||||
progress(hecl::SysFormat(_S("%d"), surfCount).c_str());
|
||||
@@ -371,7 +371,7 @@ struct SpecMP1 : SpecBase
|
||||
FCookProgress progress)
|
||||
{
|
||||
Actor actor = ds.compileActor();
|
||||
DNAMP1::ANCS::Cook(out, in, actor,
|
||||
DNAMP1::ANCS::Cook(out, in, actor, ds,
|
||||
[&](const hecl::ProjectPath& modelPath) -> bool
|
||||
{
|
||||
hecl::ProjectPath cooked;
|
||||
|
||||
Reference in New Issue
Block a user