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Lots of CParasite implementations
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@@ -208,13 +208,6 @@ CCollidableSphere::CCollidableSphere(const zeus::CSphere& sphere, const CMateria
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{
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}
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const zeus::CSphere& CCollidableSphere::GetSphere() const { return x10_sphere; }
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void CCollidableSphere::SetSphereCenter(const zeus::CVector3f& center)
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{
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x10_sphere.position = center;
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}
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zeus::CSphere CCollidableSphere::Transform(const zeus::CTransform& xf) const
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{
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return zeus::CSphere(xf * x10_sphere.position, x10_sphere.radius);
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@@ -257,10 +250,6 @@ CRayCastResult CCollidableSphere::CastRayInternal(const CInternalRayCastStructur
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return {};
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}
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const CCollisionPrimitive::Type& CCollidableSphere::GetType() { return sType; }
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void CCollidableSphere::SetStaticTableIndex(u32 index) { sTableIndex = index; }
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bool CCollidableSphere::CollideMovingAABox(const CInternalCollisionStructure& collision, const zeus::CVector3f& dir,
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double& dOut, CCollisionInfo& infoOut)
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{
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