diff --git a/Runtime/Character/CHierarchyPoseBuilder.cpp b/Runtime/Character/CHierarchyPoseBuilder.cpp index 07df7704b..438c3d9cc 100644 --- a/Runtime/Character/CHierarchyPoseBuilder.cpp +++ b/Runtime/Character/CHierarchyPoseBuilder.cpp @@ -55,15 +55,6 @@ void CHierarchyPoseBuilder::RecursivelyBuild(const CSegId& boneId, const CTreeNo const zeus::CQuaternion& parentRot, const zeus::CMatrix3f& parentXf, const zeus::CVector3f& parentOffset) const { zeus::CQuaternion quat = parentRot * node.x4_rotation; - if (boneId == 4 && x0_layoutDesc.GetCharLayoutInfo().GetObjectTag()->id == 1683497588) { - zeus::CQuaternion rootq(CGraphics::g_GXModelMatrix.basis); - printf("WTF3 %f\n", zeus::radToDeg(zeus::CEulerAngles(rootq).z())); - printf("WTF4 %f\n", zeus::radToDeg(zeus::CEulerAngles(node.x4_rotation).z())); - } - if (boneId == 6 && x0_layoutDesc.GetCharLayoutInfo().GetObjectTag()->id == 1683497588) - printf("WTF6 %f %f %f %f\n", - float(node.x4_rotation.w()), float(node.x4_rotation.x()), - float(node.x4_rotation.y()), float(node.x4_rotation.z())); float scale; zeus::CVector3f bindOffset;