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Various CPlayer and CBodyStateCmdMgr imps
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@@ -40,4 +40,10 @@ void CPlayerGun::TouchModel(CStateManager& stateMgr)
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}
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void CPlayerGun::DamageRumble(const zeus::CVector3f& location, float damage, const CStateManager& mgr)
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{
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x398_damageAmt = damage;
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x3dc_damageLocation = location;
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}
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}
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