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Various CPlayer and CBodyStateCmdMgr imps
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@@ -105,11 +105,11 @@ private:
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float x38c_ = 0.f;
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float x390_ = 0.f;
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float x394_ = 0.f;
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float x398_ = 0.f;
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float x398_damageAmt = 0.f;
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float x39c_ = 0.f;
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float x3a0_ = 0.f;
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CFidget x3a4_fidget;
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zeus::CVector3f x3dc_;
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zeus::CVector3f x3dc_damageLocation;
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zeus::CTransform x3e8_;
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zeus::CTransform x418_;
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zeus::CTransform x448_;
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@@ -221,6 +221,7 @@ public:
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const CGunMorph& GetGunMorph() const { return x678_morph; }
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void SetX3e8(const zeus::CTransform& xf) { x3e8_ = xf; }
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CGrappleArm& GetGrappleArm() { return *x740_grappleArm; }
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void DamageRumble(const zeus::CVector3f& location, float damage, const CStateManager& mgr);
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};
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}
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