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Various CPlayer and CBodyStateCmdMgr imps
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@@ -32,6 +32,11 @@ float CFluidPlaneManager::GetLastRippleDeltaTime(TUniqueId rippler) const
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return x0_rippleManager.GetLastRippleDeltaTime(rippler);
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}
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float CFluidPlaneManager::GetLastSplashDeltaTime(TUniqueId splasher) const
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{
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return 0.f;
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}
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void CFluidPlaneManager::CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water,
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const zeus::CVector3f& pos, float factor, bool)
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{
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