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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -247,7 +247,7 @@ public:
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
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void ProcessInput(const CFinalInput& input, CStateManager& mgr) override;
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void Reset(const zeus::CTransform&, CStateManager& mgr) override;
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void Render(const CStateManager& mgr) const override;
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void Render(CStateManager& mgr) override;
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EBallCameraBehaviour GetBehaviour() const { return x188_behaviour; }
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EBallCameraState GetState() const { return x400_state; }
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void SetState(EBallCameraState state, CStateManager& mgr);
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