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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -603,9 +603,10 @@ void CCameraManager::ProcessInput(const CFinalInput& input, CStateManager& state
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}
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}
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void CCameraManager::RenderCameras(const CStateManager& mgr) {
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for (CEntity* cam : mgr.GetCameraObjectList())
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void CCameraManager::RenderCameras(CStateManager& mgr) {
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for (CEntity* cam : mgr.GetCameraObjectList()) {
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static_cast<CGameCamera*>(cam)->Render(mgr);
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}
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}
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void CCameraManager::SetupBallCamera(CStateManager& mgr) {
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