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CActor: Make Render() a non-const function

A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
This commit is contained in:
Lioncash
2020-04-09 13:28:20 -04:00
parent 7774bc06ca
commit bfd17e4513
107 changed files with 231 additions and 174 deletions

View File

@@ -603,9 +603,10 @@ void CCameraManager::ProcessInput(const CFinalInput& input, CStateManager& state
}
}
void CCameraManager::RenderCameras(const CStateManager& mgr) {
for (CEntity* cam : mgr.GetCameraObjectList())
void CCameraManager::RenderCameras(CStateManager& mgr) {
for (CEntity* cam : mgr.GetCameraObjectList()) {
static_cast<CGameCamera*>(cam)->Render(mgr);
}
}
void CCameraManager::SetupBallCamera(CStateManager& mgr) {