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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -139,7 +139,7 @@ public:
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void ProcessInput(const CFinalInput& input, CStateManager& stateMgr);
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void RenderCameras(const CStateManager& mgr);
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void RenderCameras(CStateManager& mgr);
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void SetupBallCamera(CStateManager& mgr);
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void SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId);
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int GetFluidCounter() const { return x74_fluidCounter; }
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