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CActor: Make Render() a non-const function

A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
This commit is contained in:
Lioncash
2020-04-09 13:28:20 -04:00
parent 7774bc06ca
commit bfd17e4513
107 changed files with 231 additions and 174 deletions

View File

@@ -29,7 +29,7 @@ public:
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void Render(const CStateManager&) const override {}
void Render(CStateManager&) override {}
void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
void Reset(const zeus::CTransform&, CStateManager& mgr) override;
zeus::CTransform MoveAlongSpline(float, CStateManager&);