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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -9,17 +9,18 @@ enum class EDrawableType : u16 { WorldSurface, Particle, Actor, SimpleShadow, De
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class CDrawable {
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EDrawableType x0_type;
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u16 x2_extraSort;
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const void* x4_data;
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void* x4_data;
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zeus::CAABox x8_aabb;
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float x20_viewDist;
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public:
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CDrawable(EDrawableType dtype, u16 extraSort, float planeDot, const zeus::CAABox& aabb, const void* data)
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CDrawable(EDrawableType dtype, u16 extraSort, float planeDot, const zeus::CAABox& aabb, void* data)
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: x0_type(dtype), x2_extraSort(extraSort), x4_data(data), x8_aabb(aabb), x20_viewDist(planeDot) {}
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EDrawableType GetType() const { return x0_type; }
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const zeus::CAABox& GetBounds() const { return x8_aabb; }
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float GetDistance() const { return x20_viewDist; }
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void* GetData() { return x4_data; }
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const void* GetData() const { return x4_data; }
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u16 GetExtraSort() const { return x2_extraSort; }
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};
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