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CActor: Make Render() a non-const function

A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
This commit is contained in:
Lioncash
2020-04-09 13:28:20 -04:00
parent 7774bc06ca
commit bfd17e4513
107 changed files with 231 additions and 174 deletions

View File

@@ -164,7 +164,7 @@ void CDecal::RenderQuad(CQuadDecal& decal, const SQuadDescr& desc) const {
}
}
void CDecal::RenderMdl() const {
void CDecal::RenderMdl() {
const CDecalDescription& desc = *x0_description;
zeus::CColor color = zeus::skWhite;
zeus::CVector3f dmop;
@@ -179,7 +179,7 @@ void CDecal::RenderMdl() const {
zeus::CTransform dmrtXf;
if (dmrtIsConst) {
desc.x50_DMRT->GetValue(x58_frameIdx, const_cast<zeus::CVector3f&>(x60_rotation));
desc.x50_DMRT->GetValue(x58_frameIdx, x60_rotation);
dmrtXf = zeus::CTransform::RotateZ(zeus::degToRad(x60_rotation.z()));
dmrtXf.rotateLocalY(zeus::degToRad(x60_rotation.y()));
dmrtXf.rotateLocalX(zeus::degToRad(x60_rotation.x()));
@@ -232,7 +232,7 @@ void CDecal::RenderMdl() const {
}
}
void CDecal::Render() const {
void CDecal::Render() {
SCOPED_GRAPHICS_DEBUG_GROUP("CDecal::Render", zeus::skYellow);
CGlobalRandom gr(sDecalRandom);
if (x5c_29_modelInvalid && x5c_30_quad2Invalid && x5c_31_quad1Invalid)
@@ -245,12 +245,12 @@ void CDecal::Render() const {
if (desc.x0_Quads[0].x14_TEX && !x5c_31_quad1Invalid) {
CParticleGlobals::instance()->SetParticleLifetime(x3c_decalQuads[0].x4_lifetime);
CParticleGlobals::instance()->UpdateParticleLifetimeTweenValues(x58_frameIdx);
RenderQuad(const_cast<CQuadDecal&>(x3c_decalQuads[0]), desc.x0_Quads[0]);
RenderQuad(x3c_decalQuads[0], desc.x0_Quads[0]);
}
if (desc.x0_Quads[1].x14_TEX && !x5c_30_quad2Invalid) {
CParticleGlobals::instance()->SetParticleLifetime(x3c_decalQuads[1].x4_lifetime);
CParticleGlobals::instance()->UpdateParticleLifetimeTweenValues(x58_frameIdx);
RenderQuad(const_cast<CQuadDecal&>(x3c_decalQuads[1]), desc.x0_Quads[1]);
RenderQuad(x3c_decalQuads[1], desc.x0_Quads[1]);
}
if (desc.x38_DMDL && !x5c_29_modelInvalid) {
CParticleGlobals::instance()->SetParticleLifetime(x54_modelLifetime);