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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -185,7 +185,7 @@ void CEnergyProjectile::Think(float dt, CStateManager& mgr) {
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mgr.FreeScriptObject(GetUniqueId());
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}
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void CEnergyProjectile::Render(const CStateManager& mgr) const {
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void CEnergyProjectile::Render(CStateManager& mgr) {
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SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(fmt("CEnergyProjectile::Render WPSC_{}"), x2cc_wpscId).c_str(), zeus::skOrange);
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CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
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