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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -1406,7 +1406,7 @@ void CPlayer::RenderGun(const CStateManager& mgr, const zeus::CVector3f& pos) co
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}
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}
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void CPlayer::Render(const CStateManager& mgr) const {
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void CPlayer::Render(CStateManager& mgr) {
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bool doRender = x2f4_cameraState != EPlayerCameraState::Spawned;
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if (!doRender) {
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if (TCastToConstPtr<CCinematicCamera> cam = mgr.GetCameraManager()->GetCurrentCamera(mgr)) {
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