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CActor: Make Render() a non-const function

A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
This commit is contained in:
Lioncash
2020-04-09 13:28:20 -04:00
parent 7774bc06ca
commit bfd17e4513
107 changed files with 231 additions and 174 deletions

View File

@@ -379,7 +379,7 @@ void CScriptDebris::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
xb4_drawFlags = CModelFlags(5, 0, 3, zeus::CColor::lerp(zeus::skWhite, x268_endsColor, t));
}
void CScriptDebris::Render(const CStateManager& mgr) const { CPhysicsActor::Render(mgr); }
void CScriptDebris::Render(CStateManager& mgr) { CPhysicsActor::Render(mgr); }
void CScriptDebris::CollidedWith(TUniqueId, const CCollisionInfoList& colList, CStateManager&) {
if (colList.GetCount() == 0)