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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -84,7 +84,7 @@ public:
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void Touch(CActor& other, CStateManager& mgr) override;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
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void Render(const CStateManager& mgr) const override;
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void Render(CStateManager& mgr) override;
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void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&) override;
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};
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