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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -40,7 +40,7 @@ void CScriptGrapplePoint::Think(float, CStateManager&) {
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// Empty
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}
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void CScriptGrapplePoint::Render(const CStateManager&) const {
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void CScriptGrapplePoint::Render(CStateManager&) {
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// Empty
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}
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