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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -293,7 +293,7 @@ void CScriptPlatform::PreRender(CStateManager& mgr, const zeus::CFrustum& frustu
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x354_boundsTrigger = kInvalidUniqueId;
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}
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void CScriptPlatform::Render(const CStateManager& mgr) const {
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void CScriptPlatform::Render(CStateManager& mgr) {
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bool xray = mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay;
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if (xray && !x356_31_xrayFog)
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g_Renderer->SetWorldFog(ERglFogMode::None, 0.f, 1.f, zeus::skBlack);
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