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CActor: Make Render() a non-const function

A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
This commit is contained in:
Lioncash
2020-04-09 13:28:20 -04:00
parent 7774bc06ca
commit bfd17e4513
107 changed files with 231 additions and 174 deletions

View File

@@ -293,7 +293,7 @@ void CScriptPlatform::PreRender(CStateManager& mgr, const zeus::CFrustum& frustu
x354_boundsTrigger = kInvalidUniqueId;
}
void CScriptPlatform::Render(const CStateManager& mgr) const {
void CScriptPlatform::Render(CStateManager& mgr) {
bool xray = mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay;
if (xray && !x356_31_xrayFog)
g_Renderer->SetWorldFog(ERglFogMode::None, 0.f, 1.f, zeus::skBlack);