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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -91,7 +91,7 @@ public:
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void PreThink(float, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void PreRender(CStateManager&, const zeus::CFrustum&) override;
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void Render(const CStateManager&) const override;
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void Render(CStateManager&) override;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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zeus::CTransform GetPrimitiveTransform() const override;
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const CCollisionPrimitive* GetCollisionPrimitive() const override;
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