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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -19,7 +19,7 @@ public:
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CScriptSpiderBallWaypoint(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, u32);
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void Accept(IVisitor&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Render(const CStateManager& mgr) const override { CActor::Render(mgr); }
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void Render(CStateManager& mgr) override { CActor::Render(mgr); }
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void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
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std::optional<zeus::CAABox> GetTouchBounds() const override { return xfc_aabox; }
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void AccumulateBounds(const zeus::CVector3f& v);
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