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Player reflection and other imps
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@@ -158,8 +158,6 @@ class CStateManager
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bool xab0_worldLoaded = false;
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std::set<std::string> xab4_uniqueInstanceNames;
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enum class EInitPhase
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{
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LoadWorld,
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@@ -167,6 +165,8 @@ class CStateManager
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Done
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} xb3c_initPhase = EInitPhase::LoadWorld;
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std::set<std::string> xb40_uniqueInstanceNames;
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CFinalInput xb54_finalInput;
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CCameraFilterPass xb84_camFilterPasses[9];
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CCameraBlurPass xd14_camBlurPasses[9];
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@@ -199,8 +199,8 @@ class CStateManager
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SOnScreenTex xef4_pendingScreenTex;
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ResId xf08_pauseHudMessage = -1;
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float xf0c_ = 0.f;
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float xf10_ = 0.f;
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float xf0c_escapeTimer = 0.f;
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float xf10_escapeTotalTime = 0.f;
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float xf14_curTimeMod900 = 0.f;
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TUniqueId xf18_ = kInvalidUniqueId;
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float xf1c_ = 0.f;
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@@ -260,7 +260,7 @@ public:
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void AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const;
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bool SpecialSkipCinematic();
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TAreaId GetVisAreaId() const;
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void GetWeaponIdCount(TUniqueId, EWeaponType);
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s32 GetWeaponIdCount(TUniqueId, EWeaponType);
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void RemoveWeaponId(TUniqueId, EWeaponType);
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void AddWeaponId(TUniqueId, EWeaponType);
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void UpdateEscapeSequenceTimer(float);
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@@ -274,6 +274,7 @@ public:
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void TouchPlayerActor();
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void DrawSpaceWarp(const zeus::CVector3f&, float) const;
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void DrawReflection(const zeus::CVector3f&);
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static void ReflectionDrawer(void*, const zeus::CVector3f&);
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void CacheReflection();
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bool CanCreateProjectile(TUniqueId, EWeaponType, int) const;
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const CGameLightList* GetDynamicLightList() const;
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@@ -333,11 +334,11 @@ public:
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void PreThinkEffects(float dt);
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void MovePlatforms(float dt);
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void MoveDoors(float dt);
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void CrossTouchActors(float dt);
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void CrossTouchActors();
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void ThinkEffectsAndActors(float dt);
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void UpdatePlayer(float dt);
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void ShowPausedHUDMemo(ResId strg, float time);
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void BringOutYourDead();
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void ClearGraveyard();
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void FrameBegin(s32 frameCount);
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void InitializeState(ResId mlvlId, TAreaId aid, ResId mreaId);
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void CreateStandardGameObjects();
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@@ -345,11 +346,9 @@ public:
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CObjectList* ObjectListById(EGameObjectList type);
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const CObjectList* GetObjectListById(EGameObjectList type) const;
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void RemoveObject(TUniqueId);
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void RemoveActor(TUniqueId);
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void UpdateRoomAcoustics(TAreaId);
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TAreaId GetNextAreaId() const { return x8cc_nextAreaId; }
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void SetCurrentAreaId(TAreaId);
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void ClearGraveyard();
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void DeleteObjectRequest(TUniqueId);
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CEntity* ObjectById(TUniqueId uid);
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const CEntity* GetObjectById(TUniqueId uid) const;
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@@ -425,6 +424,9 @@ public:
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void SetIsGeneratingObject(bool gen) { xf94_26_generatingObject = gen; }
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u32 GetParticleFlags() const { return xf34_particleFlags; }
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const CFinalInput& GetFinalInput() const { return xb54_finalInput; }
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static float g_EscapeShakeCountdown;
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static bool g_EscapeShakeCountdownInit;
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};
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}
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