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Player reflection and other imps
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@@ -29,6 +29,13 @@ CCameraShakeData::CCameraShakeData(float f1, float f2, u32 w1, const zeus::CVect
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: x0_duration(f1), x8_shaker1(shaker1), x44_shaker2(shaker2), x80_shaker3(shaker3), xc0_flags(w1), xc4_sfxPos(v1), xd0_f2(f2)
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{}
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CCameraShakeData::CCameraShakeData(float f1, float f2)
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: CCameraShakeData(f1, 100.f, 0, zeus::CVector3f::skZero, CCameraShakerComponent{}, CCameraShakerComponent{},
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CCameraShakerComponent{1,
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SCameraShakePoint{0, 0.25f * f1, 0.f, 0.75f * f1, f2},
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SCameraShakePoint{1, 0.f, 0.f, 0.5f * f1, 2.f}})
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{}
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float CCameraShakeData::GetSomething() const
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{
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float ret = 0.f;
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