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Player reflection and other imps

This commit is contained in:
Jack Andersen
2017-03-25 19:53:04 -10:00
parent db12dd2ea2
commit c069666307
35 changed files with 654 additions and 72 deletions

View File

@@ -16,7 +16,7 @@ class CCollisionInfo;
class CCollisionInfoList;
class CMaterialList;
class CStateManager;
class CPlayer;
class CPhysicsActor;
class CGameCollision
{
@@ -28,7 +28,7 @@ public:
static bool NullBooleanCollider(const CInternalCollisionStructure&) { return false; }
static bool NullCollisionCollider(const CInternalCollisionStructure&, CCollisionInfoList&) { return false; }
static void InitCollision();
static void Move(CStateManager& mgr, CPlayer& player, float dt, const rstl::reserved_vector<TUniqueId, 1024>*);
static void Move(CStateManager& mgr, CPhysicsActor& actor, float dt, const rstl::reserved_vector<TUniqueId, 1024>*);
static bool CanBlock(const CMaterialList&, const zeus::CVector3f&);
static bool IsFloor(const CMaterialList&, const zeus::CVector3f&);