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Player reflection and other imps
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@@ -134,6 +134,7 @@ class CBooRenderer : public IRenderer
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std::list<CFogVolumeFilter> m_fogVolumeFilters;
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std::list<CFogVolumeFilter>::iterator m_nextFogVolumeFilter;
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std::list<std::pair<zeus::CVector3f, float>> x2c4_spaceWarps;
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u32 x2dc_reflectionAge = 2;
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zeus::CColor x2e0_ = zeus::CColor::skWhite;
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zeus::CVector3f x2e4_ = {0.f, 1.f, 0.f};
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@@ -231,7 +232,7 @@ public:
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void SetAmbientColor(const zeus::CColor&);
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void DrawString(const char*, int, int);
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u32 GetFPS();
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//void CacheReflection(TReflectionCallback, void*, bool);
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void CacheReflection(TReflectionCallback, void*, bool);
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void DrawSpaceWarp(const zeus::CVector3f&, float);
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void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol);
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void DrawXRayOutline(const zeus::CAABox&);
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