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Player reflection and other imps
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@@ -44,6 +44,15 @@ public:
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const std::experimental::optional<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes);
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void Draw(const CModelFlags& drawFlags) const;
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typedef void(*FPointGenerator)(void* item, const zeus::CVector3f* v1, const zeus::CVector3f* v2, int w1);
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static void SetPointGeneratorFunc(void* ctx, FPointGenerator func)
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{
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g_PointGenFunc = func;
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g_PointGenCtx = ctx;
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}
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static FPointGenerator g_PointGenFunc;
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static void* g_PointGenCtx;
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};
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class CMorphableSkinnedModel : public CSkinnedModel
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