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Player reflection and other imps
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@@ -88,7 +88,7 @@ public:
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virtual void SetAmbientColor(const zeus::CColor&)=0;
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virtual void DrawString(const char*, int, int)=0;
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virtual u32 GetFPS()=0;
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//virtual void CacheReflection(TReflectionCallback, void*, bool)=0;
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virtual void CacheReflection(TReflectionCallback, void*, bool)=0;
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virtual void DrawSpaceWarp(const zeus::CVector3f&, float)=0;
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virtual void DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&)=0;
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virtual void DrawXRayOutline(const zeus::CAABox&)=0;
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