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Work on CPlayer
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@@ -15,8 +15,12 @@ struct ITweakPlayer : ITweak
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virtual float GetX5C() const=0;
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virtual float GetNormalGravAccel() const=0;
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virtual float GetFluidGravAccel() const=0;
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virtual float GetEyeOffset() const=0;
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virtual float GetHudLagAmount() const=0;
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virtual float GetOrbitNormalDistance() const=0;
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virtual float GetMaxUpwardOrbitLookAngle() const=0;
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virtual float GetMaxDownwardOrbitLookAngle() const=0;
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virtual float GetOrbitHorizAngle() const=0;
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virtual float GetOrbitDistanceThreshold() const=0;
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virtual uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const=0;
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virtual uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const=0;
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@@ -29,6 +33,7 @@ struct ITweakPlayer : ITweak
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virtual float GetOrbitZRange() const=0;
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virtual float GetScanningRange() const=0; // x218
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virtual bool GetScanFreezesGame() const=0; // x21c_25
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virtual bool GetOrbitWhileScanning() const=0;
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virtual bool GetFiringCancelsCameraPitch() const=0;
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virtual bool GetAssistedAimingIgnoreHorizontal() const=0;
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virtual bool GetAssistedAimingIgnoreVertical() const=0;
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@@ -36,9 +41,11 @@ struct ITweakPlayer : ITweak
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virtual float GetAimThresholdDistance() const=0;
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virtual float GetAimBoxWidth() const=0;
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virtual float GetAimBoxHeight() const=0;
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virtual float GetAimTargetTimer() const=0;
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virtual float GetAimAssistHorizontalAngle() const=0;
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virtual float GetAimAssistVerticalAngle() const=0;
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virtual float GetScanningFrameSenseRange() const=0;
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virtual bool GetAimWhenOrbitingPoint() const=0;
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virtual bool GetGunButtonTogglesHolster() const=0;
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virtual bool GetGunNotFiringHolstersGun() const=0;
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virtual float GetPlayerHeight() const=0; // x26c
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