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Work on CPlayer
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@@ -23,39 +23,52 @@ CCameraShakerComponent CCameraShakerComponent::LoadNewCameraShakerComponent(CInp
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return {flags, sp1, sp2};
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}
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CCameraShakeData::CCameraShakeData(float f1, float f2, u32 w1, const zeus::CVector3f& v1,
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CCameraShakeData::CCameraShakeData(float duration, float f2, u32 w1, const zeus::CVector3f& sfxPos,
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const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2,
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const CCameraShakerComponent& shaker3)
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: x0_duration(f1), x8_shaker1(shaker1), x44_shaker2(shaker2), x80_shaker3(shaker3), xc0_flags(w1), xc4_sfxPos(v1), xd0_f2(f2)
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: x0_duration(duration), x8_shaker1(shaker1), x44_shaker2(shaker2), x80_shaker3(shaker3),
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xc0_flags(w1), xc4_sfxPos(sfxPos), xd0_f2(f2)
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{}
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CCameraShakeData::CCameraShakeData(float f1, float f2)
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: CCameraShakeData(f1, 100.f, 0, zeus::CVector3f::skZero, CCameraShakerComponent{}, CCameraShakerComponent{},
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CCameraShakeData::CCameraShakeData(float duration, float magnitude)
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: CCameraShakeData(duration, 100.f, 0, zeus::CVector3f::skZero, CCameraShakerComponent{}, CCameraShakerComponent{},
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CCameraShakerComponent{1,
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SCameraShakePoint{0, 0.25f * f1, 0.f, 0.75f * f1, f2},
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SCameraShakePoint{1, 0.f, 0.f, 0.5f * f1, 2.f}})
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SCameraShakePoint{0, 0.25f * duration, 0.f, 0.75f * duration, magnitude},
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SCameraShakePoint{1, 0.f, 0.f, 0.5f * duration, 2.f}})
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{}
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CCameraShakeData CCameraShakeData::BuildLandingCameraShakeData(float f1, float f2)
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CCameraShakeData CCameraShakeData::BuildLandingCameraShakeData(float duration, float magnitude)
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{
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return CCameraShakeData(f1, 100.f, 0, zeus::CVector3f::skZero,
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.15f * f1, 0.f, 0.85f * f1, f2),
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SCameraShakePoint(1, 0.f, 0.f, 0.4f * f1, 1.5f)),
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CCameraShakerComponent(),
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.25f * f1, 0.f, 0.75f * f1, f2),
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * f1, 2.f)));
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return {duration, 100.f, 0, zeus::CVector3f::skZero,
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.15f * duration, 0.f, 0.85f * duration, magnitude),
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SCameraShakePoint(1, 0.f, 0.f, 0.4f * duration, 1.5f)),
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CCameraShakerComponent(),
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.25f * duration, 0.f, 0.75f * duration, magnitude),
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * duration, 2.f))};
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}
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CCameraShakeData CCameraShakeData::BuildProjectileCameraShake(float f1, float f2)
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CCameraShakeData CCameraShakeData::BuildProjectileCameraShake(float duration, float magnitude)
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{
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return CCameraShakeData(f1, 100.f, 0, zeus::CVector3f::skZero,
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.f, 0.f, f1, f2),
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * f1, 3.f)),
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CCameraShakerComponent(),
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CCameraShakerComponent());
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return {duration, 100.f, 0, zeus::CVector3f::skZero,
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.f, 0.f, duration, magnitude),
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * duration, 3.f)),
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CCameraShakerComponent(),
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CCameraShakerComponent()};
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}
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CCameraShakeData CCameraShakeData::BuildPhazonCameraShakeData(float duration, float magnitude)
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{
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return {duration, 100.f, 0, zeus::CVector3f::skZero,
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.15f * duration, 0.f, 0.25f * duration, magnitude),
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SCameraShakePoint(1, 0.f, 0.f, 0.4f * duration, 0.3f)),
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CCameraShakerComponent(),
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.25f * duration, 0.f, 0.25f * duration, magnitude),
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * duration, 0.5f))};
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}
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float CCameraShakeData::GetSomething() const
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