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Additional work on CMorphBall
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@@ -673,6 +673,7 @@ public:
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float GetAttachedActorStruggle() const { return xa28_attachedActorStruggle; }
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float GetDistanceUnderWater() const { return x828_distanceUnderWater; }
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TUniqueId GetRidingPlatformId() const { return x82e_ridingPlatform; }
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const zeus::CVector3f& GetLastVelocity() const { return x794_lastVelocity; }
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};
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}
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