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Various imps and stubs
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@@ -10,16 +10,50 @@ class CFinalInput;
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class CGameCamera : public CActor
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{
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TUniqueId xe8_watchedObject;
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zeus::CMatrix4f xec_perspectiveMatrix;
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zeus::CTransform x12c_;
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float x15c_fov;
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float x160_znear;
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float x164_zfar;
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float x168_aspect;
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u32 x16c_;
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union {
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struct
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{
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bool x170_24_perspDirty : 1;
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bool x170_25_disablesInput : 1;
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};
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u32 _dummy = 0;
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};
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float x174_ = 0.f;
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float x178_ = 0.f;
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float x17c_ = 0.f;
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float x180_;
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float x184_;
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public:
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CGameCamera(TUniqueId, bool active, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, float fov, float nearz, float farz, float aspect,
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TUniqueId, bool, u32);
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const zeus::CTransform& GetTransform() const {return x34_transform;}
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CGameCamera(TUniqueId, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
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float fov, float nearz, float farz, float aspect, TUniqueId, bool, u32);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void SetActive(bool active);
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virtual void ProcessInput(const CFinalInput&, CStateManager& mgr) = 0;
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virtual void Reset(const zeus::CTransform&, CStateManager& mgr) = 0;
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const zeus::CTransform& GetTransform() const { return x34_transform; }
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zeus::CMatrix4f GetPerspectiveMatrix() const;
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zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f&) const;
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zeus::CTransform ValidateCameraTransform(const zeus::CTransform&, const zeus::CTransform&);
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float GetNearClipDistance() const;
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float GetFarClipDistance() const;
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float GetAspectRatio() const;
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TUniqueId GetWatchedObject() const;
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float GetFov() const;
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void SetFov(float);
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void GetControllerNumber() const;
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bool DisablesInput() const;
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virtual void ProcessInput(const CFinalInput&, CStateManager& mgr)=0;
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virtual void Reset(const zeus::CTransform&, CStateManager& mgr)=0;
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};
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}
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#endif // __URDE_CGAMECAMERA_HPP__
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