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Huge shader refactor

This commit is contained in:
Jack Andersen
2018-10-06 16:59:17 -10:00
parent 0a0a581f2d
commit c307e354ca
184 changed files with 8777 additions and 14295 deletions

View File

@@ -156,7 +156,7 @@ void MaterialSet::ConstructMaterial(Stream& out,
for (const Material::SectionFactory& factory : material.sections)
{
factory.section->constructNode(out, pakRouter, entry, prevSection, i++, texMapIdx, texMtxIdx, kColorIdx);
Material::SectionPASS* pass = dynamic_cast<Material::SectionPASS*>(factory.section.get());
Material::SectionPASS* pass = Material::SectionPASS::castTo(factory.section.get());
if (!pass || (pass && Material::SectionPASS::Subtype(pass->subtype.toUint32()) != Material::SectionPASS::Subtype::RFLV))
prevSection = factory.section.get();
}