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Huge shader refactor
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@@ -5,8 +5,8 @@
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#include "RetroTypes.hpp"
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#include "zeus/CTransform.hpp"
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#include "zeus/CAABox.hpp"
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#include "hecl/Runtime.hpp"
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#include "hecl/HMDLMeta.hpp"
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#include "Shaders/CModelShaders.hpp"
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namespace urde
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{
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@@ -24,7 +24,7 @@ class CMetroidModelInstance
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std::vector<CBooSurface> m_surfaces;
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std::unique_ptr<CBooModel> m_instance;
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hecl::HMDLMeta m_hmdlMeta;
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std::unordered_map<int, std::shared_ptr<hecl::Runtime::ShaderPipelines>> m_shaders;
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std::unordered_map<int, CModelShaders::ShaderPipelines> m_shaders;
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public:
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CMetroidModelInstance() = default;
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CMetroidModelInstance(CMetroidModelInstance&&) = default;
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