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Huge shader refactor
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@@ -1,7 +1,7 @@
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#ifndef __URDE_CAABOXSHADER_HPP__
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#define __URDE_CAABOXSHADER_HPP__
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#include "TShader.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CAABox.hpp"
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@@ -11,11 +11,6 @@ namespace urde
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class CAABoxShader
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{
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friend struct CAABoxShaderGLDataBindingFactory;
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friend struct CAABoxShaderVulkanDataBindingFactory;
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friend struct CAABoxShaderMetalDataBindingFactory;
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friend struct CAABoxShaderD3DDataBindingFactory;
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struct Uniform
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{
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zeus::CMatrix4f m_xf;
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@@ -25,15 +20,13 @@ class CAABoxShader
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boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
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boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
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Uniform m_uniform;
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bool m_zOnly;
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public:
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static void Initialize();
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static void Shutdown();
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CAABoxShader(bool zOnly);
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void setAABB(const zeus::CAABox& aabb);
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void draw(const zeus::CColor& color);
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using _CLS = CAABoxShader;
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#include "TShaderDecl.hpp"
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};
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}
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