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Huge shader refactor
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@@ -1,15 +1,32 @@
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#include "CMapSurfaceShader.hpp"
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#include "hecl/Pipeline.hpp"
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#include "Graphics/CGraphics.hpp"
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namespace urde
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{
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static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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void CMapSurfaceShader::Initialize()
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{
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s_Pipeline = hecl::conv->convert(Shader_CMapSurfaceShader{});
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}
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void CMapSurfaceShader::Shutdown()
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{
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s_Pipeline.reset();
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}
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CMapSurfaceShader::CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx,
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const boo::ObjToken<boo::IGraphicsBufferS>& vbo,
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const boo::ObjToken<boo::IGraphicsBufferS>& ibo)
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: m_vbo(vbo), m_ibo(ibo)
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{
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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m_dataBind = TShader<CMapSurfaceShader>::BuildShaderDataBinding(ctx, *this);
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_uniBuf.get()};
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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m_dataBind = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, m_ibo.get(),
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1, bufs, stages, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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}
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void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count)
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@@ -22,6 +39,4 @@ void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count)
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CGraphics::DrawArrayIndexed(start, count);
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}
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URDE_SPECIALIZE_SHADER(CMapSurfaceShader)
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}
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