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Huge shader refactor

This commit is contained in:
Jack Andersen
2018-10-06 16:59:17 -10:00
parent 0a0a581f2d
commit c307e354ca
184 changed files with 8777 additions and 14295 deletions

View File

@@ -1,15 +1,32 @@
#include "CMapSurfaceShader.hpp"
#include "hecl/Pipeline.hpp"
#include "Graphics/CGraphics.hpp"
namespace urde
{
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
void CMapSurfaceShader::Initialize()
{
s_Pipeline = hecl::conv->convert(Shader_CMapSurfaceShader{});
}
void CMapSurfaceShader::Shutdown()
{
s_Pipeline.reset();
}
CMapSurfaceShader::CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx,
const boo::ObjToken<boo::IGraphicsBufferS>& vbo,
const boo::ObjToken<boo::IGraphicsBufferS>& ibo)
: m_vbo(vbo), m_ibo(ibo)
{
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
m_dataBind = TShader<CMapSurfaceShader>::BuildShaderDataBinding(ctx, *this);
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
m_dataBind = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, m_ibo.get(),
1, bufs, stages, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
}
void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count)
@@ -22,6 +39,4 @@ void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count)
CGraphics::DrawArrayIndexed(start, count);
}
URDE_SPECIALIZE_SHADER(CMapSurfaceShader)
}