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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 12:27:43 +00:00

Huge shader refactor

This commit is contained in:
Jack Andersen
2018-10-06 16:59:17 -10:00
parent 0a0a581f2d
commit c307e354ca
184 changed files with 8777 additions and 14295 deletions

View File

@@ -1,10 +1,11 @@
#include "CModelShaders.hpp"
#include "Graphics/CLight.hpp"
#include "hecl/Pipeline.hpp"
namespace urde
{
std::experimental::optional<CModelShaders> CModelShaders::g_ModelShaders;
std::unordered_map<uint64_t, CModelShaders::ShaderPipelines> CModelShaders::g_ShaderPipelines;
void CModelShaders::LightingUniform::ActivateLights(const std::vector<CLight>& lts)
{
@@ -53,59 +54,156 @@ void CModelShaders::LightingUniform::ActivateLights(const std::vector<CLight>& l
}
}
hecl::Runtime::ShaderCacheExtensions
CModelShaders::GetShaderExtensions(boo::IGraphicsDataFactory::Platform plat)
{
switch (plat)
{
#if BOO_HAS_GL
case boo::IGraphicsDataFactory::Platform::OpenGL:
case boo::IGraphicsDataFactory::Platform::Vulkan:
return GetShaderExtensionsGLSL(plat);
#endif
#if _WIN32
case boo::IGraphicsDataFactory::Platform::D3D11:
return GetShaderExtensionsHLSL(plat);
#endif
#if BOO_HAS_METAL
case boo::IGraphicsDataFactory::Platform::Metal:
return GetShaderExtensionsMetal(plat);
#endif
default:
return {boo::IGraphicsDataFactory::Platform::Null};
}
}
const hecl::Backend::TextureInfo CModelShaders::ThermalTextures[] =
static const hecl::Backend::TextureInfo ThermalTextures[] =
{
{hecl::Backend::TexGenSrc::Normal, 7, 0, 7, true}
};
const hecl::Backend::TextureInfo CModelShaders::BallFadeTextures[] =
static const hecl::Backend::TextureInfo BallFadeTextures[] =
{
{hecl::Backend::TexGenSrc::Position, 0, 0, 0, false}, // ID tex
{hecl::Backend::TexGenSrc::Position, 1, 0, 0, false}, // Sphere ramp
{hecl::Backend::TexGenSrc::Position, 2, 0, 1, false} // TXTR_BallFade
};
const hecl::Backend::TextureInfo CModelShaders::WorldShadowTextures[] =
static const hecl::Backend::TextureInfo WorldShadowTextures[] =
{
{hecl::Backend::TexGenSrc::Position, 7, 0, 7, false} // Shadow tex
};
CModelShaders::CModelShaders(const hecl::Runtime::FileStoreManager& storeMgr,
boo::IGraphicsDataFactory* gfxFactory)
: m_shaderCache(storeMgr, gfxFactory, GetShaderExtensions(gfxFactory->platform())) {}
void CModelShaders::Initialize(const hecl::Runtime::FileStoreManager& storeMgr,
boo::IGraphicsDataFactory* gfxFactory)
static hecl::Backend::ExtensionSlot g_ExtensionSlots[] =
{
g_ModelShaders.emplace(storeMgr, gfxFactory);
}
/* Default solid shading */
{},
/* Normal lit shading */
{0, nullptr, hecl::Backend::BlendFactor::Original,
hecl::Backend::BlendFactor::Original, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::Backface, false, false, true},
/* Thermal Visor shading */
{1, ThermalTextures, hecl::Backend::BlendFactor::One,
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::Backface, false, false, false, true},
/* Forced alpha shading */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::Backface, false, false, true},
/* Forced additive shading */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::Backface, true, false, true},
/* Solid color */
{0, nullptr, hecl::Backend::BlendFactor::One,
hecl::Backend::BlendFactor::Zero, hecl::Backend::ZTest::LEqual,
hecl::Backend::CullMode::Backface, false, false, false},
/* Solid color additive */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::LEqual,
hecl::Backend::CullMode::Backface, true, false, true},
/* Alpha-only Solid color frontface cull, LEqual */
{0, nullptr, hecl::Backend::BlendFactor::Zero,
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::LEqual,
hecl::Backend::CullMode::Frontface, false, true, false},
/* Alpha-only Solid color frontface cull, Always, No Z-write */
{0, nullptr, hecl::Backend::BlendFactor::Zero,
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::None,
hecl::Backend::CullMode::Frontface, true, true, false},
/* Alpha-only Solid color backface cull, LEqual */
{0, nullptr, hecl::Backend::BlendFactor::Zero,
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::LEqual,
hecl::Backend::CullMode::Backface, false, true, false},
/* Alpha-only Solid color backface cull, Greater, No Z-write */
{0, nullptr, hecl::Backend::BlendFactor::Zero,
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Greater,
hecl::Backend::CullMode::Backface, true, true, false},
/* MorphBall shadow shading */
{3, BallFadeTextures,
hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::InvSrcAlpha,
hecl::Backend::ZTest::Equal,
hecl::Backend::CullMode::Backface, false, false, true, false, true},
/* World shadow shading (modified lighting) */
{1, WorldShadowTextures, hecl::Backend::BlendFactor::Original,
hecl::Backend::BlendFactor::Original, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::Backface, false, false, true},
/* Forced alpha shading without culling */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::None, false, false, true},
/* Forced additive shading without culling */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::None, false, false, true},
/* Forced alpha shading without Z-write */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::Original, true, false, true},
/* Forced additive shading without Z-write */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::Original, true, false, true},
/* Forced alpha shading without culling or Z-write */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::None, true, false, true},
/* Forced additive shading without culling or Z-write */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::None, true, false, true},
/* Depth GEqual no Z-write */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::GEqual,
hecl::Backend::CullMode::Backface, true, false, true}
};
extern const hecl::Backend::Function ExtensionLightingFuncsGLSL[];
extern const hecl::Backend::Function ExtensionPostFuncsGLSL[];
extern const hecl::Backend::Function ExtensionLightingFuncsHLSL[];
extern const hecl::Backend::Function ExtensionPostFuncsHLSL[];
extern const hecl::Backend::Function ExtensionLightingFuncsMetal[];
extern const hecl::Backend::Function ExtensionPostFuncsMetal[];
void CModelShaders::Initialize()
{
const hecl::Backend::Function* lightingFuncs;
const hecl::Backend::Function* postFuncs;
switch (CGraphics::g_BooPlatform)
{
case boo::IGraphicsDataFactory::Platform::OpenGL:
case boo::IGraphicsDataFactory::Platform::Vulkan:
case boo::IGraphicsDataFactory::Platform::NX:
default:
lightingFuncs = ExtensionLightingFuncsGLSL;
postFuncs = ExtensionPostFuncsGLSL;
case boo::IGraphicsDataFactory::Platform::D3D11:
lightingFuncs = ExtensionLightingFuncsHLSL;
postFuncs = ExtensionPostFuncsHLSL;
case boo::IGraphicsDataFactory::Platform::Metal:
lightingFuncs = ExtensionLightingFuncsMetal;
postFuncs = ExtensionPostFuncsMetal;
}
for (auto& ext : g_ExtensionSlots)
{
ext.lighting = *lightingFuncs++;
ext.post = *postFuncs++;
}
}
void CModelShaders::Shutdown()
{
g_ModelShaders = std::experimental::nullopt;
g_ShaderPipelines.clear();
}
CModelShaders::ShaderPipelines CModelShaders::BuildExtendedShader(const hecl::Backend::ShaderTag& tag,
const hecl::Frontend::IR& ir)
{
auto search = g_ShaderPipelines.find(ir.m_hash);
if (search != g_ShaderPipelines.cend())
return search->second;
ShaderPipelines& newPipelines = g_ShaderPipelines[ir.m_hash];
newPipelines = std::make_shared<ShaderPipelinesData>();
int idx = 0;
for (const auto& ext : g_ExtensionSlots)
(*newPipelines)[idx++] = hecl::conv->convert(hecl::HECLIR(ir, tag, ext));
return newPipelines;
}
}