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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 11:07:44 +00:00

Huge shader refactor

This commit is contained in:
Jack Andersen
2018-10-06 16:59:17 -10:00
parent 0a0a581f2d
commit c307e354ca
184 changed files with 8777 additions and 14295 deletions

View File

@@ -1,15 +1,14 @@
#include "CTextSupportShader.hpp"
#include "GuiSys/CRasterFont.hpp"
#include "hecl/Pipeline.hpp"
namespace urde
{
boo::ObjToken<boo::IVertexFormat> CTextSupportShader::s_TextVtxFmt;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAlphaPipeline;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAddPipeline;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAddOverdrawPipeline;
boo::ObjToken<boo::IVertexFormat> CTextSupportShader::s_ImageVtxFmt;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAlphaPipeline;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAddPipeline;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAddOverdrawPipeline;
@@ -18,6 +17,30 @@ hecl::VertexBufferPool<CTextSupportShader::CharacterInstance> CTextSupportShader
hecl::VertexBufferPool<CTextSupportShader::ImageInstance> CTextSupportShader::s_ImgInsts;
hecl::UniformBufferPool<CTextSupportShader::Uniform> CTextSupportShader::s_Uniforms;
void CTextSupportShader::Initialize()
{
s_TextAlphaPipeline = hecl::conv->convert(Shader_CTextSupportShaderAlpha{});
s_TextAddPipeline = hecl::conv->convert(Shader_CTextSupportShaderAdd{});
s_TextAddOverdrawPipeline = hecl::conv->convert(Shader_CTextSupportShaderAddOverdraw{});
s_ImageAlphaPipeline = hecl::conv->convert(Shader_CTextSupportShaderImageAlpha{});
s_ImageAddPipeline = hecl::conv->convert(Shader_CTextSupportShaderImageAdd{});
s_ImageAddOverdrawPipeline = hecl::conv->convert(Shader_CTextSupportShaderImageAddOverdraw{});
}
void CTextSupportShader::Shutdown()
{
s_TextAlphaPipeline.reset();
s_TextAddPipeline.reset();
s_TextAddOverdrawPipeline.reset();
s_ImageAlphaPipeline.reset();
s_ImageAddPipeline.reset();
s_ImageAddOverdrawPipeline.reset();
s_CharInsts.doDestroy();
s_ImgInsts.doDestroy();
s_Uniforms.doDestroy();
}
void CTextSupportShader::CharacterInstance::SetMetrics(const CGlyph& glyph,
const zeus::CVector2i& offset)
{
@@ -61,22 +84,4 @@ void CTextSupportShader::ImageInstance::SetMetrics(const CFontImageDef& imgDef,
m_uv[3].assign(0.5f + cropPad.x, 0.5f - cropPad.y);
}
void CTextSupportShader::Shutdown()
{
s_TextVtxFmt.reset();
s_TextAlphaPipeline.reset();
s_TextAddPipeline.reset();
s_TextAddOverdrawPipeline.reset();
s_ImageVtxFmt.reset();
s_ImageAlphaPipeline.reset();
s_ImageAddPipeline.reset();
s_ImageAddOverdrawPipeline.reset();
s_CharInsts.doDestroy();
s_ImgInsts.doDestroy();
s_Uniforms.doDestroy();
}
URDE_SPECIALIZE_MULTI_BLEND_SHADER(CTextSupportShader)
}