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Huge shader refactor
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@@ -266,7 +266,7 @@ private:
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bool m_needsWarmupClear = false;
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bool m_doQuit = false;
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void InitializeSubsystems(const hecl::Runtime::FileStoreManager& storeMgr);
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void InitializeSubsystems();
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static void InitializeDiscord();
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static void ShutdownDiscord();
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static void HandleDiscordReady(const DiscordUser* request);
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@@ -305,7 +305,7 @@ public:
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bool CheckReset() { return m_doQuit; }
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bool CheckTerminate() { return m_doQuit; }
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void DrawDebugMetrics(double, CStopWatch&) {}
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void DrawDebugMetrics(double, CStopwatch&) {}
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void DoPredrawMetrics() {}
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void FillInAssetIDs();
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bool LoadAudio();
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