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Huge shader refactor
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@@ -6,8 +6,6 @@
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namespace urde
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{
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URDE_DECL_SPECIALIZE_SHADER(CParticleSwooshShaders)
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int CParticleSwoosh::g_ParticleSystemAliveCount = 0;
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CParticleSwoosh::CParticleSwoosh(const TToken<CSwooshDescription>& desc, int leng)
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