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Huge shader refactor
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@@ -8,16 +8,6 @@
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namespace urde
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{
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enum class EFluidType
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{
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NormalWater,
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PoisonWater,
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Lava,
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PhazonFluid,
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Four,
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ThickLava
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};
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class CStateManager;
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class CScriptWater;
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