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Fix MP3 SAVW support, code cleanup, and more stubs
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@@ -14,8 +14,8 @@ struct ThermalHeatFader : IScriptObject
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DECL_YAML
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String<-1> name;
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Value<bool> active;
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Value<float> fadedHeatLevel;
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Value<float> initialHeatLevel;
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Value<float> fadedLevel;
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Value<float> initialLevel;
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};
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}
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}
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@@ -13,7 +13,7 @@ struct WorldLightFader : IScriptObject
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{
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DECL_YAML
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String<-1> name;
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Value<bool> activated;
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Value<bool> active;
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Value<float> fadedLevel;
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Value<float> intialLevel;
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};
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@@ -21,7 +21,7 @@ struct CTweakGui : ITweakGui
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Value<float> x20_;
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Value<float> x24_;
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Value<float> x28_;
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Value<atUint32> x2c_ = 0;
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atUint32 x2c_ = 0;
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Value<float> x30_;
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Value<float> x34_;
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Value<float> x38_;
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@@ -35,8 +35,6 @@ struct SAVW : BigYAML
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Vector<SavedState, DNA_COUNT(skippableCutsceneCount)> skippableCutscenes;
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Value<atUint32> relayCount;
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Vector<SavedState, DNA_COUNT(relayCount)> relays;
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Value<atUint32> layerCount;
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Vector<SAVWCommon::Layer, DNA_COUNT(layerCount)> layers;
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Value<atUint32> doorCount;
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Vector<SavedState, DNA_COUNT(doorCount)> doors;
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Value<atUint32> scanCount;
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