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Windows build fixes and warning avoidance
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@@ -94,7 +94,7 @@ void View::Resources::init(boo::GLDataFactory::Context& ctx, const IThemeData& t
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#if _WIN32
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void View::Resources::init(boo::ID3DDataFactory::Context& ctx, const IThemeData& theme)
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void View::Resources::init(boo::D3DDataFactory::Context& ctx, const IThemeData& theme)
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{
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static const char* SolidVS =
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"struct VertData\n"
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@@ -374,7 +374,7 @@ void View::draw(boo::IGraphicsCommandQueue* gfxQ)
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void View::commitResources(ViewResources& res, const boo::FactoryCommitFunc& commitFunc)
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{
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res.m_factory->BooCommitTransaction(commitFunc);
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res.m_factory->commitTransaction(commitFunc BooTrace);
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}
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void View::VertexBufferBindingSolid::init(boo::IGraphicsDataFactory::Context& ctx,
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